my diploma project at the ENJMIN, working within a team from scratch and within 5 months.
The game is about playing time paradox and ubiquity of the player, and it is made as an UT3 mod.
one of my secret objective on this project, was to make the perfect student production,
team and time management to reach the zero stress/conflict state.
this was achieved by involving all the team members into any part of the creative process and global design
this made the process very slow but we are proud to tell that this game was made in time with ZERO conflict, stress and a very small crunch time(3days).
the project ended up as an action game with lot a puzzled infiltration