I am looking for a job as technical artist, to develop my skills within the games industry while being part of and contributing to a creative team.
I can do illustration, realtime assets and digital sculpts. and i have particular skills in realtime fx and terrain creation
i am currently available for freelance working
full portfolio/demoreel avalaible on demand
for one year, i've been working as an fx artist at SPIDERS GAME. making fx for fighting, cutscenes and environnement.
i have also made destructibles/animated/interactive assets and terrain.
as a 3D artist within a very small team, i was in charge of creating environnement assets/textures and models plus units modeling
i have also created levelbuild in a efficient modular methode with in-house technology
i've been working as a junior technical artist at EUGEN SYSTEMS on R.U.S.E. and many other RTS prototype.
on this game i was in charge of creating environements with in house technology and workflow.
my diploma project at the ENJMIN, working within a team of 10student (2 artists) and made from scratch and within 5 months.
The game is about playing time paradox and ubiquity of the player, and it is made as an UT3 mod.
the project ended up as an action game with lot a puzzled infiltratio
One of my student project at the ENJMIN. the game demo was about using a tangible audio and visual interface to make batlle with sound..
this project won the SACD(french writer guild) best game student price in june 2008
my first student project at the ENJMIN in 2007 (before braid or limbo). The game demo was about using your in-game death to progress.
The game was made using the open source OGRE 3D graphic engine and within 3 months. I've'd done the artistic direction, character modelling/ rigging/ texture/ animation and also part of the scenery modelling and textures. the experience is similar to limbo but 4 years before...
More infos and download on the lead programmer page epitaphe minisite
this game sucks, it's fucking awfull to play. it was hard to achieve, but we have learned so much by doing this. maybe making your first game is like a first sexual experience...it is cool but in fact it just sucks ;p
made in late 2006 with a friend
it's An online casual browser mmog. Set in the antic greece, you lead your army and your creatures against other players. currently more than 8000 active players. at the end we had almost 60 000 active players. the game was close two years ago because of too much cheating and high cost of bandwith

some chrome envmap / cubemap for UDK.
you can download it here here


An example shader in udk that blend two different materials using the surface orientation of the object.
it can be usefull to create snow/dust/sand effect.
you can download it here here
you can download my complete cv as a pdf file:
in FRENCH 
in ENGLISH 
Traditional and digital illustration techniques, 2D and 3D CG.
Architectural design, layout and rendering.
realtime character and asset creation, uv unwrap and optimizing,
FX creation, terrain creation.
Photoshop, 3DSMax(reactor/fumefx/Pflow), Zbrush, UnrealEd4,
earthsculptor, worldmachine, geocontrol 2
fusion, Indesign, Flash, Dreamwaver,Svn/Perforce.
Webdesign,(xhtml, css, ajax).
pen and paper!
Spoken and written french and english.
member of the la maison des artistes (french artists guild )